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Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems

机译:基于目标识别的自适应脑机界面,用于沉浸式机器人系统的导航

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摘要

Objective: This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations.\udApproach: To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme.\udMain results: Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface.\udSignificance: Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the individual users. The proposed methods can be easily integrated in devising more advanced SC schemes and/or strategies for automatic BCI self-adaptations.
机译:目的:这项工作提出了基于EEG的脑机接口(BCI)进行自适应的原则性策略,以解决由于低带宽接口与需要大量带宽的应用程序之间的严重不匹配而导致的带宽瓶颈,以及实现实施例系统中的流畅和直观交互的方法。主要重点在于在远程环境中导航时推断用户的隐藏目标目标,以作为可能的适应基础。\ udApproach:为推断可能的用户目标,设计了一种通用的与用户无关的贝叶斯更新规则以递归应用在证据到达时,即用户输入和用户注视。在机器人实施方案设置范围内对健康受试者进行了实验,以评估所提出的方法。这些实验沿三个因素变化:机器人/环境的类型(模拟的和物理的),界面的类型(键盘或BCI)以及目标识别(GR)用来指导简单共享控制(SC)的方式\ ud主要结果:我们的结果表明,提出的GR算法能够以较高的精度和召回率来跟踪和推断隐藏的用户目标。此外,所实现的SC驱动方案受益于GR系统的输出,并且能够减少完成分配的任务所需的用户努力。尽管与键盘条件相比,BCI需要付出更大的努力,但是大多数主体还是能够完成分配的任务,并且所显示的GR系统还能够在基于SSVEP的交互过程中处理用户输入中的不确定性。信念向量的SC应用表明,与键盘界面相比,GR模块的优势对于BCI更为明显。\ ud意义:基于直观的启发式方法,该方法对导航任务执行过程中一般人群的行为进行建模,建议的GR方法可以在不事先调整各个用户的情况下使用。所提出的方法可以很容易地集成到为自动BCI自适应设计更高级的SC方案和/或策略中。

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